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java.lang.Objectcom.springrts.ai.oo.FlankingBonus
public class FlankingBonus
| Method Summary | |
|---|---|
int |
compareTo(FlankingBonus other)
|
boolean |
equals(Object otherObject)
|
AIFloat3 |
getDir()
The unit takes less damage when attacked from this direction. |
float |
getMax()
Damage factor for the least protected direction |
float |
getMin()
Damage factor for the most protected direction |
float |
getMobilityAdd()
How much the ability of the flanking bonus direction to move builds up each frame. |
int |
getMode()
The flanking bonus indicates how much additional damage you can inflict to a unit, if it gets attacked from different directions. |
int |
getUnitDefId()
|
int |
hashCode()
|
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Method Detail |
|---|
public int getUnitDefId()
public int compareTo(FlankingBonus other)
compareTo in interface Comparable<FlankingBonus>public boolean equals(Object otherObject)
equals in class Objectpublic int hashCode()
hashCode in class Objectpublic String toString()
toString in class Objectpublic int getMode()
public AIFloat3 getDir()
public float getMax()
public float getMin()
public float getMobilityAdd()
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